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魔兽世界单机大芒果gm命令里面的NPC大小如何改变。_魔兽世界改模型imorph代码大全

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魔兽世界单机版改装备模型

你可以用Navicat将网上 的变态装备数据导入到数据库item_template表,
或者直接在表item_template里修改相关武器,装备数据,修改后重启服务器就可以了。
相关的字段含义如下,
Eentry: 物品的ID
class:物品类型
0 = 消耗品
1 = 容器
2 = 武器
4 = 盔甲
5 = 材料
6 = 弹药
7 = 商业物品(材料)
9 = 配方
11 = 箭弹药袋
12 = 任务物品
13 = 钥匙
14 = 永久(做废)
15 = 其它

subclass:物品子类型

0-0 消耗品
class是1=容器
0 容器
1 灵魂袋
2 草药袋
3 附魔材料袋
4 工程学材料袋
class是2=武器
0 = 单手斧
1 = 双手斧
2 = 弓
3 = 枪
4 = 单手锤
5 = 双手锤
6 = 长柄武器
7 = 单手剑
8 = 双手剑
10 = 法杖
11 = 异种武器 单手
12 = 异种武器 双手
13 = 拳套
14 = 锄头,铁锤
15 = 匕首
16 = 投掷武器
17 = 矛
18 = 弩
19 = 魔杖
20 = 鱼杆
class是4=盔甲
0 = 其它 戒指等
1 = 布甲
2 = 皮甲
3 = 锁甲
4 = 板甲
5 = 小圆盾
6 = 盾牌
7 = 圣契
8 = 神像
9 = 图腾
class是6=弹药
1 = 弩用
2 = 弓用
3 = 枪用
4 = 投掷武器
class是7=商业物品(材料)
0 = 商业物品(制造的)
1 = 零件
2 = 火药炸弹
3 = 工程物品
class是9=材料
0 = 书
1 = 制皮
2 = 裁缝
3 = 工程学
4 = 锻造
5 = 烹饪
6 = 炼金术
7 = 急救
8 = 付魔
9 = 钩鱼
class是11=弹药袋
0 箭袋
1 箭袋
2 = 箭袋
3 = 枪用
12任务
class是13=钥匙
0 = 钥匙
1 = 开锁工具
14-0 永久
15-0 垃圾

name: 名字1
name2: 名字2
name3: 名字3
name4: 名字3
displayid:物品模型ID
Quality:品质
0 = 灰白
1 = 白色
2 = 绿色
3 = 蓝色
4 = 紫色
5 = 橙色
6 = 红色
Flags:标记
0 =
2 = 魔法制造
4 = 字箱
32 = 图腾
64 = 马,设计图等
8192 = 公会登记表

BuyCount 购买数量
BuyPrice 购买价格
SellPrice 出售价格
InventoryType 配带位置
1 = 头
2 = 脖子
3 = 肩
4 = 衬衫
5 = 胸
6 = 腰
7 = 裤子
8 = 脚
9 = 手腕
10 = 手套
11 = 手指
12 = 饰品
13 = 单手
14 = 副手 盾
15 = 弓
16 = 后背
17 = 双手
18 = 袋子
19 = 徽章
20 = 长袍
21 = 主手
22 = 副手 杂
23 = 书
24 = 弹药
25 = ?
26 = 枪

AllowableClass 需要职业

AllowableRace 需要种族
ItemLevel 物品等级

RequiredLevel 需要使用的最小等级
RequiredSkill 必须技能
RequiredSkillRank 必须技能等级
requiredspell 必需魔法
requiredhonorrank 使用这物品的荣誉等级
RequiredCityRank 需要城市等级
RequiredReputationFaction 需要声望(阵营)
RequiredReputationRank 需要声望等级
maxcount 持有的最大数量
stackable 可叠加数量
ContainerSlots: 背包有多少格

stat_type1:
stat_value1:
stat_type2:
stat_value2:
stat_type3:
stat_value3:
stat_type4:
stat_value4:
stat_type5:
stat_value5:
stat_type6:
stat_value6:
stat_type7:
stat_value7:
stat_type8:
stat_value8:
stat_type9:
stat_value9:
stat_type10:
stat_value10:

dmg_min1:
dmg_max1:
dmg_type1:
dmg_min2:
dmg_max2:
dmg_type2:
dmg_min3:
dmg_max3:
dmg_type3:
dmg_min4:
dmg_max4:
dmg_type4:
dmg_min5:
dmg_max5:
dmg_type5:
最小伤害、最大伤害、伤害类型

armor 护甲值
holy_res: 神圣抵抗
fire_res: 火系抵抗
nature_res: 自然抵抗
frost_res: 霜系抵抗
shadow_res: 暗影抵抗
arcane_res: 奥术抗性

delay 武器攻击速度(毫秒)

ammo_type:
2 = 弓箭
3 = 子弹

spellid_1:
spelltrigger_1:
spellcharges_1:
spellcooldown_1:
spellcategory_1:
spellcategorycooldown_1:
spellid_2:
spelltrigger_2:
spellcharges_2:
spellcooldown_2:
spellcategory_2:
spellcategorycooldown_2:
spellid_3:
spelltrigger_3:
spellcharges_3:
spellcooldown_3:
spellcategory_3:
spellcategorycooldown_3:
spellid_4:
spelltrigger_4:
spellcharges_4:
spellcooldown_4:
spellcategory_4:
spellcategorycooldown_4:
spellid_5:
spelltrigger_5:
spellcharges_5:
spellcooldown_5:
spellcategory_5:
spellcategorycooldown_5:
魔法ID、触发类型、冷却时间、使用后是否消失、魔法种类、魔法种类冷却时间。

bonding 绑定
0 = 不绑定
1 = 拾取绑定
2 = 装备绑定
3 = 使用绑定
4 = 任务物品

description 物品的详细说明
PageText 文字ID
LanguageID 语言ID
PageMaterial: Page的材质
startquest: 开始任务ID
lockid: 锁ID
Material:物品材料(物品制造和使用的声音。)
sheath:武器放置的位置(外观)
1 = 双手,背在后面尖向下
2 = 杖,背在后面尖向上
3 = 单手,在旁边
4 = 盾,在后边
5 = 附魔棒
7 = 拳套、火把、锄头等

Extra 随机物品名称ID
block 格挡率
itemset 套装ID
MaxDurability 最大持久度
area: 范围,区域(估计是在什么地方可以使用)
Unknown1
ScriptName 脚本名字

此方法适用与A端/T端/M端。
祝你好运~
导入模型最关键的是贴图路径,即BLP文件的路径,而mdx的路径则无关紧要,可改可不改
怎么确定BLP的真实路径呢:--一般 下来的模型包 解压出来,都会包含几个文件,两个mdx(路径不用改)
其它的BLP视其的目录而改,如BLP与mdx在同一目录下 那么BLP的路径即为文件名(即去掉前面的war3mapImported\)
如 BLP在子目录下(mdx所在目录为主目录)例:解压出来的是 model.mdx Textures\model.blp 那model.blp的路径即为Textures\model.blp

求魔兽世界坐骑模型代码!!高手来!!

迅捷红色狮鹫兽 25527
21176 黑色其拉共鸣水晶
21218 蓝色其拉共鸣水晶
21321 红色其拉共鸣水晶
21323 绿色其拉共鸣水晶
21324 黄色其拉共鸣水晶

魔兽世界怎么改武器模型

如果你只是改个武器的外观的话,还真的不需要什么登陆器1、 个 好像叫ItemWDBEditor 2、找到wow文件目录下的: cache/wdb/zhcn文件夹中的itemcache即物品装备文件(这个文件相当于一个游戏物品的缓存,你见到过的武器资料都存放在这个位置,要改回时删除这个文件,进入游戏后会自动生成个)3、ItemWDBEditor 首先文件——打开 选择cache/wdb/zhcn中的itemcache.wdb 4、在左下放的搜索填入你要修改武器的名字,并搜索 如武器A5、在右边填入你要改成的武器,并搜索 如武器B6、现在开始修改了。你会发现中间数据框内会有资料显示出来,你把B的资料复制到A上就可以了(有快捷键,边上的小箭头可以直接将值直接复制过去。好像是《 这个符号)7、保存,进入游戏就OK了,改错的话,删除itemcache.wdb ,再进入游戏次,在游戏中找到这个游戏,查看下(比如别人有,就查看下他的装备)。退出游戏再次修改

魔兽世界单机大芒果gm命令里面的NPC大小如何改变。

  常用命令:
  .lookupcreature $name 根据 $name 查找所有相关的生物, 列出符合要求的生物ID.
  .displayid $num 改变当前目标生物的模型ID为 $num
  .npcinfo 显示你所选择NPC 的详细信息列表
  .addspw $cid 添加一个ID为 $cid 的生物
  .factionid $num 改变当前目标生物的阵营为 $num
  .modify faction 修改选择生物的阵营
  .delete 将当前选择的目标生物,从世界中删除
  .factionid语法: .factionid #factionid 把你所选择的生物的阵营改成 #factionid.
  .npcflag语法: .npcflag #npcflag 设置你所选择的NPCFLAG为 #npcflag.
  .lookupskill $name 通过 $name 查找技能, 返回符合要求的技能ID.
  .addvendoritem .addvendoritem #物品号#最大数#生长时间 给商人增加一个商品。
  .delvendoritem .delvendoritem #itemId 删除商人的一个商品。
  .item $gid $num 添加Guid为$gid 的物品 $num个, 到你选择的商人出售列表内.
  .itemrmv $gid 从你选择的商人出售列表里,移除GUID为 $gid 的物品
  .goxyz $x $y $z $mapid 传送到地图的指定坐标
  .goxy $x $y [$mapid] 传送玩家到地图为 $mapid 水(地)平面的X,Y坐标
  .moveobject $gid 根据 $gid 移动 GameObject 到角色当前坐标
  .goobject $gid 传送你的角色到 guidID 为 $gid 的 GameObject 那
  .guid语法: .guid 显示你所选择角色的GUID.
  .addquest语法: .addquest #quest_id 加1个任务ID为#quest_id的任务到任务日志里(就是接任务). 如果该任务是物品触发的则不能用该命令添加,要用.additem制造这个物品,然后再接任务.
  .delticket语法: .delticket all .delticket #num .delticket $character_name ALL将删除服务器上所有的标识, $character_name 将删除该角色名的所有标识, #num 将删除ID为 #num 的标识."
  .addquest #quest_id 添加1个任务ID为#quest_id的任务到任务日志里(就是接任务). 如果该任务是物品触发的则不能用该命令添加,要用.additem制造这个物品,然后再接任务
  .removequest #quest_id 设置任务为未完成和未激活。
  .respawn .respawn 身边最近的生物或游戏目标将立即刷新。
  .listitem .listitem #item_id [#max_count] 列出所有玩家中拥有的某一种物品,包括:银行、拍卖行、邮箱里的物品。如果没有指定最大数量,则显示10个

  .turn语法: .turn #goguid 设置 gameobject #goguid 的朝向为你所面对的方向.
  .turnobject语法: .turnobject #goguid 设置 gameobject #goguid 的朝向为你所面对的方向.
  .announce GM公告。
  .update #field #value 刷新你所选择怪物或角色的field #field的值#value . 如果没有提供#value, 则显示#field的内容."
  .modify money #money .money #money 增加或者减少你选择玩家的钱,如果没选择玩家,则为自己. #gold为负数时是减少钱."
  .respawn 所有冷却立刻结束
  .modify scale 修改大小比例。

  其它命令:
  mangos GM命令,分类别,分组,便于查找,较详细
  物品管理
  .addgo $id 根据ID从 GameObject_temlate 中添加GameObject到游戏世界你所在的位置
  .gameobject $id 在你当前位置增加一个 ID=$id 的 GameObject.
  .targetobject [$gid,$part] 查找并显示最近的 GameObject 信息
  .delobject $gid 删除 GUID 为 $gid 的 GameObject
  .lookupitem $name 通过物品名查找道具, 例查找所有物品名中带'剑' 字的物品列表 .lookup 剑
  .additemset $id 添加套装编号为 $id 的套装物品到你所选择角色的背包中...
  .additem $id [$n]
  .additem 0 $n $name 将物品添加到你所选择角色的背包里...
  .object $id $save 添加模型ID=$id 的邮箱到你的当前位置,如果 $save=true 则保存至数据库
  .delticket (all,$num,$name) 删除服务器上的 ticket, ALL(全部删除), $num(删除指定ID的) $name(删除角色的)
  .item $gid $num 添加Guid为$gid 的物品 $num个, 到你选择的商人出售列表内.
  .itemrmv $gid 从你选择的商人出售列表里,移除GUID为 $gid 的物品
  NPC,生物,管理
  .addspw $cid 添加一个ID为 $cid 的生物
  .die 杀死你当前目标...如果没有目标...就会成为自杀...
  .delete 将当前选择的目标生物,从世界中删除
  .displayid $num 改变当前目标生物的模型ID为 $num
  .demorph 恢复变形效果, ( 取消 morph命令的变形效果 )
  .morph $id 改变你当前的模型ID为 $id, ( 用 .demorph 命令恢复 )
  .npcinfo 显示你所选择NPC 的详细信息列表
  .factionid $num 改变当前目标生物的阵营为 $num
  .gocreature $num 传送你的角色到 GuidID 为 $num 的生物那
  .changelevel $int 改变你选择生物的等级为 $int (可以改目标怪物的等级)
  .guid 显示当前目标生物的 GUID
  .lookupcreature $name 根据 $name 查找所有相关的生物, 列出符合要求的生物ID.
  .lookupskill $name 通过 $name 查找技能, 返回符合要求的技能ID.
  .addmove $guid 添加你当前的位置为 Guid=$guid 生物的路径点
  .npcflag $flag 设置你所选择的 NPCFLAG 为 $flag
  .turnobject $gid 设置 GameObject $gid 的朝向为你所面对的方向
  .allowmove 是否允许你所选择的生物移动
  .anim $mid 玩家将向你的角色做 ID=$mid 的表情
  .aura $sid 为你的角色添加ID为 $sid 的光环
  .setvalue $field $value $isint 设置你所选择生物FIELD的值, 如果 $isint=1, 设置值为整数的FIELD的值
  .getvalue $field $isint 取得你所选择生物的 FIELD=$field 的值,,如$isint=1,取得FIELD的值为整数
  .update $field $value 更新当前选择目标的 FIELD $field 的值为 $value. (若无$value,则显示$field值)
  人物角色管理
  .modify aspeed $num 改变玩家所有的速度(奔跑,游泳,跑回) $num 数值是0到50
  .modify speed (效果同上,但只更改奔跑速度)
  .modify swim $num (效果同上, 但只更改游泳速度)
  .modify bwalk (效果同上, 但只更改后退速度)
  .modify bit $field $bit 修改你选择角色的 $field 的 BIT 值为 $bit
  .modify energy $num 修改你所选择玩家的能量值, 如果没有选择玩家,则改变自己的 (盗贼的?)
  .modify faction 修改选择生物的阵营
  .modify mana $num 修改所选择玩家的魔法值
  .modify money $num 修改所选择玩家的金钱, $num 为负值是扣钱
  .modify rage $num 修改所选择玩家的怒气值
  .modify spell $num 修改所选择玩家的附魔值
  .unlearn $start $end 将你选择目标的魔法ID= $start 的魔法遗忘掉...
  .learnsk $id $level $max 给你所选择的角色学习 ID=$id 当前技能为 $level 最大技能为 $max 的技能
  .unlearnsk $start $end 将你选择目标的技能ID= $start 的技能遗忘掉...
  .hover $flag 允许或禁止你的角色悬空模式
  .mod32value $field $value 添加值 $value 到你角色的 $field.
  .pinfo [$player_name] 显示当前选择玩家的帐号信息, 或者使用 $player_name 指定显示
  .kick $name 将角色名为 $name 的玩家从服务器上踢下线.
  .learn $id 给你所选择的角色学习 ID=$ID 的魔法
  .learn all 可以学习所有GM默认的魔法
  .learn all_lang 来学习所有语言
  .learn all_myclass 来学习自己职业的所有可用魔法 (只可以对自己使用)
  .levelup $int $int 可以是正数或负数, 增加当前目标的等级,省略目标默认选择自己
  .maxskill 将当前目标所有技能设置为最大值 (单手锤..双手斧...等等)
  .revive 复活当前选择的目标, (如果没有目标,则复活自己).
  .reset .Reset Level ( 将选定目标的等级重新设置为 1 )
  .Reset spell ( 将选定目标的技能重置 )
  .Reset stats ( 将选定目标的状态重置 )
  .Reset talents ( 将选定目标的天赋重置 )
  .standstate $id 改变你角色表情为 $id
  传送相关
  .recall $place 传送到世界的各个城镇 , sunr,thun,cross,ogri,neth,thel,storm,iron,under
  .taxicheat $flag 开通或移除你所选择的玩家的所有飞行路线 $flag=1 表示开通, 0表示移除
  .namego $string 传送到角色名为 $string 的玩家那,用角色名或点击玩家的头像,如组队时的头像
  .name $string 把角色名为 $string 的玩家传送到你的身边, (也可以组队点其头像)
  .gps 显示角色或生物的坐标(x,y,z) 地图标号和地区
  .tele $string 可以直接输入 .tele 查看所有可以传送的地名
  .searchtele $string 搜索并显示 .tele 命令的地名中包含 $string 的地名
  .prog 把你传送到程序员之岛
  .go $x $y $z $mapid 传送到地图的指定坐标
  .goxy $x $y [$mapid] 传送玩家到地图为 $mapid 水(地)平面的X,Y坐标
  .moveobject $gid 根据 $gid 移动 GameObject 到角色当前坐标
  .goobject $gid 传送你的角色到 guidID 为 $gid 的 GameObject 那
  其他
  .gm off 禁止你角色的 前缀.
  .gm on 开启你角色的 前缀.
  .visible $num 设置GM当前的可视状态 $num 的值为 0 或 1
  .whispers $flag 允许/禁止 GM 接受其他玩家的悄悄话,默认使用的是 mangosd.conf 的值
  .bank 显示你的银行的详细目录 (移动银行啊?)
  .explorecheat #flag 显示或者隐藏你所选择玩家所有的探索地图, 如果没目标,默认自己
  .unaura $id 移除你身上 SpellID=$id 的光环效果
  .createguild $s1 $s2 建立一个公会名为: $1 , 并且会长为: $2
  .distance 显示你的角色到你选定生物的距离
  .emote $id 你选择的生物,将做出 $id 的表情
  服务器管理
  .announce $string 广播 $string给所有在线玩家
  .loadscripts $name 重新加载脚本名字为 $name 的脚本
  .saveall 保存游戏里的所有角色信息
  .shutdown [$delay] $delay(秒) , $delay 秒后关闭服务器,.
  .shutdown cancel 停止关闭服务器
  .wchange $type $status 设置当前天气为 $type, 天气情况为 $status
  $type 的值 1=下雨, 2=下雪, 3=沙尘暴
  $status 的值 0=禁止, 1=允许

魔兽动作代码

EMOTE100_CMD1 = "/tired";
EMOTE100_CMD2 = "/疲倦";
EMOTE101_CMD = "/victory";
EMOTE101_CMD1 = "/胜利";
EMOTE101_CMD2 = "/victory";
EMOTE101_CMD3 = "/victory";
EMOTE102_CMD1 = "/招手";
EMOTE102_CMD2 = "/wave";
EMOTE103_CMD1 = "/欢迎";
EMOTE103_CMD2 = "/welcome";
EMOTE104_CMD1 = "/哀诉";
EMOTE104_CMD2 = "/whine";
EMOTE105_CMD1 = "/口哨";
EMOTE105_CMD2 = "/whistle";
EMOTE106_CMD1 = "/工作";
EMOTE106_CMD2 = "/work";
EMOTE107_CMD1 = "/yawn";
EMOTE107_CMD2 = "/哈欠";
EMOTE107_CMD3 = "/yawn";
EMOTE108_CMD1 = "/boggle";
EMOTE108_CMD2 = "/犹豫";
EMOTE109_CMD1 = "/冷静";
EMOTE109_CMD2 = "/calm";
EMOTE109_CMD3 = "/冷静";
EMOTE10_CMD1 = "/流血";
EMOTE10_CMD2 = "/流血";
EMOTE10_CMD3 = "/bleed";
EMOTE10_CMD4 = "/blood";
EMOTE110_CMD1 = "/寒冷";
EMOTE110_CMD2 = "/cold";
EMOTE111_CMD1 = "/安慰";
EMOTE111_CMD2 = "/comfort";
EMOTE112_CMD1 = "/拥抱";
EMOTE112_CMD2 = "/spoon";
EMOTE112_CMD3 = "/cuddle";
EMOTE112_CMD4 = "/被拥抱";
EMOTE113_CMD1 = "/闪避";
EMOTE113_CMD2 = "/duck";
EMOTE114_CMD1 = "/insult";
EMOTE114_CMD2 = "/insult";
EMOTE114_CMD3 = "/凌辱";
EMOTE115_CMD1 = "/介绍";
EMOTE115_CMD2 = "/introduce";
EMOTE116_CMD1 = "/玩笑";
EMOTE116_CMD2 = "/jk";
EMOTE117_CMD1 = "/舔";
EMOTE117_CMD2 = "/lick";
EMOTE118_CMD1 = "/聆听";
EMOTE118_CMD2 = "/listen";
EMOTE119_CMD1 = "/失落";
EMOTE119_CMD2 = "/lost";
EMOTE11_CMD1 = "/眨眼";
EMOTE11_CMD2 = "/blink";
EMOTE120_CMD1 = "/嘲笑";
EMOTE120_CMD2 = "/mock";
EMOTE121_CMD1 = "/考虑";
EMOTE121_CMD2 = "/ponder";
EMOTE122_CMD1 = "/冲";
EMOTE122_CMD2 = "/pounce";
EMOTE123_CMD1 = "/表扬";
EMOTE123_CMD2 = "/慷慨";
EMOTE123_CMD3 = "/praise";
EMOTE123_CMD4 = "/lavish";
EMOTE124_CMD1 = "/咕噜";
EMOTE124_CMD2 = "/purr";
EMOTE125_CMD1 = "/迷惑";
EMOTE125_CMD2 = "/puzzled";
EMOTE126_CMD1 = "/伸手";
EMOTE126_CMD2 = "/志愿";
EMOTE126_CMD3 = "/raise";
EMOTE126_CMD4 = "/volunteer";
EMOTE127_CMD1 = "/就绪";
EMOTE127_CMD2 = "/rdy";
EMOTE127_CMD3 = "/ready";
EMOTE127_CMD4 = "/rdy";
EMOTE128_CMD1 = "/摇晃";
EMOTE128_CMD2 = "/shimmy";
EMOTE129_CMD1 = "/颤抖";
EMOTE129_CMD2 = "/shiver";
EMOTE12_CMD1 = "/羞愧";
EMOTE12_CMD2 = "/blush";
EMOTE130_CMD1 = "/嘘声";
EMOTE130_CMD2 = "/pest";
EMOTE130_CMD3 = "/shoo";
EMOTE130_CMD4 = "/pest";
EMOTE131_CMD1 = "/耳光";
EMOTE131_CMD2 = "/slap";
EMOTE132_CMD1 = "/傻笑";
EMOTE132_CMD2 = "/smirk";
EMOTE133_CMD1 = "/吸气";
EMOTE133_CMD2 = "/sniff";
EMOTE134_CMD1 = "/斥责";
EMOTE134_CMD2 = "/snub";
EMOTE135_CMD1 = "/安抚";
EMOTE135_CMD2 = "/soothe";
EMOTE136_CMD1 = "/臭味";
EMOTE136_CMD2 = "/嗅";
EMOTE136_CMD3 = "/stink";
EMOTE136_CMD4 = "/smell";
EMOTE137_CMD1 = "/嘲讽";
EMOTE137_CMD2 = "/taunt";
EMOTE138_CMD1 = "/戏弄";
EMOTE138_CMD2 = "/tease";
EMOTE139_CMD1 = "/干渴";
EMOTE139_CMD2 = "/thirsty";
EMOTE13_CMD1 = "/敲击";
EMOTE13_CMD2 = "/咚";
EMOTE13_CMD3 = "/bonk";
EMOTE13_CMD4 = "/doh";
EMOTE140_CMD1 = "/否决";
EMOTE140_CMD2 = "/veto";
EMOTE141_CMD1 = "/窃笑";
EMOTE141_CMD2 = "/snicker";
EMOTE142_CMD1 = "/胳肢";
EMOTE142_CMD2 = "/tickle";
EMOTE143_CMD1 = "/站立";
EMOTE143_CMD2 = "/stand";
EMOTE144_CMD1 = "/低泣";
EMOTE144_CMD2 = "/violin";
EMOTE145_CMD1 = "/微笑";
EMOTE145_CMD2 = "/smile";
EMOTE146_CMD1 = "/粗鲁";
EMOTE146_CMD2 = "/rasp";
EMOTE147_CMD1 = "/怒号";
EMOTE147_CMD2 = "/growl";
EMOTE148_CMD1 = "/狂哮";
EMOTE148_CMD2 = "/bark";
EMOTE149_CMD1 = "/怜悯";
EMOTE149_CMD2 = "/pity";
EMOTE14_CMD1 = "/无聊";
EMOTE14_CMD2 = "/bored";
EMOTE150_CMD1 = "/恐慌";
EMOTE150_CMD2 = "/scared";
EMOTE151_CMD1 = "/摔落";
EMOTE151_CMD2 = "/flop";
EMOTE152_CMD1 = "/爱";
EMOTE152_CMD2 = "/love";
EMOTE153_CMD1 = "/嗼";
EMOTE153_CMD2 = "/moo";
EMOTE154_CMD1 = "/赞扬";
EMOTE154_CMD2 = "/commend";
EMOTE155_CMD1 = "/火车";
EMOTE155_CMD2 = "/train";
EMOTE156_CMD1 = "/呼救";
EMOTE156_CMD2 = "/helpme";
EMOTE157_CMD1 = "/敌人";
EMOTE157_CMD2 = "/incoming";
EMOTE158_CMD1 = "/开火";
EMOTE158_CMD2 = "/openfire";
EMOTE159_CMD1 = "/冲锋";
EMOTE159_CMD2 = "/charge";
EMOTE15_CMD1 = "/弹跳";
EMOTE15_CMD2 = "/bounce";
EMOTE160_CMD1 = "/逃跑";
EMOTE160_CMD2 = "/flee";
EMOTE161_CMD1 = "/攻击目标";
EMOTE161_CMD2 = "/attacktarget";
EMOTE162_CMD1 = "/魔法耗尽";
EMOTE162_CMD2 = "/oom";
EMOTE163_CMD1 = "/跟着我";
EMOTE163_CMD2 = "/followme";
EMOTE164_CMD1 = "/等等";
EMOTE164_CMD2 = "/wait";
EMOTE165_CMD1 = "/调情";
EMOTE165_CMD2 = "/flirt";
EMOTE166_CMD1 = "/治疗我";
EMOTE166_CMD2 = "/healme";
EMOTE167_CMD1 = "/笑话";
EMOTE167_CMD2 = "/silly";
EMOTE168_CMD1 = "/wink";
EMOTE168_CMD2 = "/wink";
EMOTE169_CMD1 = "/pat";
EMOTE169_CMD2 = "/pat";
EMOTE16_CMD1 = "/马上回来";
EMOTE16_CMD2 = "/brb";
EMOTE170_CMD1 = "/golfclap";
EMOTE170_CMD2 = "/golfclap";
EMOTE171_CMD1 = "/mountspecial";
EMOTE171_CMD2 = "/mountspecial";
EMOTE17_CMD1 = "/鞠躬";
EMOTE17_CMD2 = "/bow";
EMOTE18_CMD1 = "/打嗝";
EMOTE18_CMD2 = "/belch";
EMOTE18_CMD3 = "/burp";
EMOTE18_CMD4 = "/belch";
EMOTE19_CMD1 = "/再见";
EMOTE19_CMD2 = "/goodbye";
EMOTE19_CMD3 = "/再会";
EMOTE19_CMD4 = "/bye";
EMOTE19_CMD5 = "/goodbye";
EMOTE19_CMD6 = "/farewell";
EMOTE1_CMD1 = "/赞同";
EMOTE1_CMD2 = "/agree";
EMOTE20_CMD1 = "/咯咯笑";
EMOTE20_CMD2 = "/cackle";
EMOTE21_CMD1 = "/欢呼";
EMOTE21_CMD2 = "/cheer";
EMOTE21_CMD3 = "/woot";
EMOTE21_CMD4 = "/woot";
EMOTE22_CMD1 = "/小鸡";
EMOTE22_CMD2 = "/flap";
EMOTE22_CMD3 = "/strut";
EMOTE22_CMD4 = "/chicken";
EMOTE22_CMD5 = "/flap";
EMOTE22_CMD6 = "/strut";
EMOTE23_CMD1 = "/chuckle";
EMOTE23_CMD2 = "/chuckle";
EMOTE24_CMD1 = "/拍手";
EMOTE24_CMD2 = "/clap";
EMOTE25_CMD1 = "/糊涂";
EMOTE25_CMD2 = "/confused";
EMOTE26_CMD1 = "/祝贺";
EMOTE26_CMD2 = "/祝贺";
EMOTE26_CMD3 = "/cong";
EMOTE26_CMD4 = "/congratulate";
EMOTE26_CMD5 = "/congrats";
EMOTE26_CMD6 = "/cong";
EMOTE27_CMD1 = "/unused";
EMOTE27_CMD2 = "/unused";
EMOTE28_CMD1 = "/cough";
EMOTE28_CMD2 = "/咳嗽";
EMOTE29_CMD1 = "/退缩";
EMOTE29_CMD2 = "/恐惧";
EMOTE29_CMD3 = "/cower";
EMOTE29_CMD4 = "/fear";
EMOTE2_CMD1 = "/惊奇";
EMOTE2_CMD2 = "/amaze";
EMOTE30_CMD1 = "/关节";
EMOTE30_CMD2 = "/knuckles";
EMOTE30_CMD3 = "/crack";
EMOTE30_CMD4 = "/knuckles";
EMOTE31_CMD1 = "/畏缩";
EMOTE31_CMD2 = "/cringe";
EMOTE32_CMD1 = "/哭泣";
EMOTE32_CMD2 = "/抽泣";
EMOTE32_CMD3 = "/哭泣";
EMOTE32_CMD4 = "/cry";
EMOTE32_CMD5 = "/sob";
EMOTE32_CMD6 = "/weep";
EMOTE33_CMD1 = "/好奇";
EMOTE33_CMD2 = "/curious";
EMOTE34_CMD1 = "/屈膝";
EMOTE34_CMD2 = "/curtsey";
EMOTE35_CMD1 = "/跳舞";
EMOTE35_CMD2 = "/dance";
EMOTE36_CMD1 = "/drink";
EMOTE36_CMD2 = "/干杯";
EMOTE36_CMD3 = "/喝酒";
EMOTE36_CMD4 = "/shindig";
EMOTE37_CMD1 = "/流口水";
EMOTE37_CMD2 = "/drool";
EMOTE38_CMD1 = "/吃饭";
EMOTE38_CMD2 = "/吃饭";
EMOTE38_CMD3 = "/feast";
EMOTE38_CMD4 = "/eat";
EMOTE38_CMD5 = "/chew";
EMOTE38_CMD6 = "/feast";
EMOTE39_CMD1 = "/眯眼";
EMOTE39_CMD2 = "/eye";
EMOTE3_CMD1 = "/愤怒";
EMOTE3_CMD2 = "/疯狂";
EMOTE3_CMD3 = "/angry";
EMOTE3_CMD4 = "/mad";
EMOTE40_CMD1 = "/放屁";
EMOTE40_CMD2 = "/fart";
EMOTE41_CMD1 = "/坐立不安";
EMOTE41_CMD2 = "/不耐烦";
EMOTE41_CMD3 = "/fidget";
EMOTE41_CMD4 = "/impatient";
EMOTE42_CMD1 = "/强壮";
EMOTE42_CMD2 = "/strong";
EMOTE42_CMD3 = "/flex";
EMOTE42_CMD4 = "/strong";
EMOTE43_CMD1 = "/皱眉";
EMOTE43_CMD2 = "/失望";
EMOTE43_CMD3 = "/失望";
EMOTE43_CMD4 = "/frown";
EMOTE43_CMD5 = "/disappointed";
EMOTE43_CMD6 = "/disappointment";
EMOTE44_CMD1 = "/gasp";
EMOTE44_CMD2 = "/gasp";
EMOTE44_CMD3 = "/喘气";
EMOTE45_CMD1 = "/gaze";
EMOTE45_CMD2 = "/凝视";
EMOTE46_CMD1 = "/giggle";
EMOTE46_CMD2 = "/giggle";
EMOTE47_CMD1 = "/瞪眼";
EMOTE47_CMD2 = "/glare";
EMOTE48_CMD1 = "/幸灾乐祸";
EMOTE48_CMD2 = "/gloat";
EMOTE49_CMD1 = "/greet";
EMOTE49_CMD2 = "/greetings";
EMOTE49_CMD3 = "/greet";
EMOTE49_CMD4 = "/greetings";
EMOTE4_CMD1 = "/抱歉";
EMOTE4_CMD2 = "/sorry";
EMOTE4_CMD3 = "/apologize";
EMOTE4_CMD4 = "/抱歉";
EMOTE50_CMD1 = "/咧嘴笑";
EMOTE50_CMD2 = "/顽皮";
EMOTE50_CMD3 = "/顽皮";
EMOTE50_CMD4 = "/grin";
EMOTE50_CMD5 = "/wicked";
EMOTE50_CMD6 = "/wickedly";
EMOTE51_CMD1 = "/呻吟";
EMOTE51_CMD2 = "/groan";
EMOTE52_CMD1 = "/grovel";
EMOTE52_CMD2 = "/苦工";
EMOTE52_CMD3 = "/卑微";
EMOTE52_CMD4 = "/peon";
EMOTE53_CMD1 = "/大笑";
EMOTE53_CMD2 = "/guffaw";
EMOTE54_CMD1 = "/hail";
EMOTE54_CMD2 = "/hail";
EMOTE55_CMD1 = "/高兴";
EMOTE55_CMD2 = "/高兴";
EMOTE55_CMD3 = "/高兴";
EMOTE55_CMD4 = "/happy";
EMOTE55_CMD5 = "/glad";
EMOTE55_CMD6 = "/yay";
EMOTE56_CMD1 = "/你好";
EMOTE56_CMD2 = "/hi";
EMOTE56_CMD3 = "/hello";
EMOTE56_CMD4 = "/你好";
EMOTE57_CMD1 = "/拥抱";
EMOTE57_CMD2 = "/hug";
EMOTE58_CMD1 = "/饥饿";
EMOTE58_CMD2 = "/食物";
EMOTE58_CMD3 = "/hungry";
EMOTE58_CMD4 = "/food";
EMOTE58_CMD5 = "/pizza";
EMOTE58_CMD6 = "/pizza";
EMOTE59_CMD1 = "/亲吻";
EMOTE59_CMD2 = "/飞吻";
EMOTE59_CMD3 = "/kiss";
EMOTE59_CMD4 = "/blow";
EMOTE5_CMD1 = "/鼓掌";
EMOTE5_CMD2 = "/bravo";
EMOTE5_CMD3 = "/applause";
EMOTE5_CMD4 = "/applaud";
EMOTE5_CMD5 = "/喝彩";
EMOTE5_CMD6 = "/欢呼";
EMOTE60_CMD1 = "/下跪";
EMOTE60_CMD2 = "/kneel";
EMOTE60_CMD3 = "/kneel";
EMOTE61_CMD1 = "/大笑";
EMOTE61_CMD2 = "/lol";
EMOTE61_CMD3 = "/laugh";
EMOTE61_CMD4 = "/lol";
EMOTE62_CMD1 = "/躺下";
EMOTE62_CMD2 = "/liedown";
EMOTE62_CMD3 = "/lay";
EMOTE62_CMD4 = "/lie";
EMOTE62_CMD5 = "/laydown";
EMOTE62_CMD6 = "/liedown";
EMOTE62_CMD7 = "/lay";
EMOTE62_CMD8 = "/lie";
EMOTE63_CMD1 = "/按摩";
EMOTE63_CMD2 = "/massage";
EMOTE64_CMD1 = "/哀号";
EMOTE64_CMD2 = "/moan";
EMOTE65_CMD1 = "/屁股";
EMOTE65_CMD2 = "/moon";
EMOTE66_CMD1 = "/哀悼";
EMOTE66_CMD2 = "/mourn";
EMOTE67_CMD1 = "/不";
EMOTE67_CMD2 = "/no";
EMOTE68_CMD1 = "/点头";
EMOTE68_CMD2 = "/yes";
EMOTE68_CMD3 = "/nod";
EMOTE68_CMD4 = "/yes";
EMOTE69_CMD1 = "/抬鼻";
EMOTE69_CMD2 = "/pick";
EMOTE69_CMD3 = "/nosepick";
EMOTE69_CMD4 = "/挖鼻孔";
EMOTE6_CMD1 = "/害臊";
EMOTE6_CMD2 = "/bashful";
EMOTE70_CMD1 = "/panic";
EMOTE70_CMD2 = "/惊恐";
EMOTE71_CMD1 = "/观察";
EMOTE71_CMD2 = "/peer";
EMOTE72_CMD1 = "/plead";
EMOTE72_CMD2 = "/恳求";
EMOTE73_CMD1 = "/指点";
EMOTE73_CMD2 = "/point";
EMOTE74_CMD1 = "/戳";
EMOTE74_CMD2 = "/poke";
EMOTE75_CMD1 = "/祈祷";
EMOTE75_CMD2 = "/pray";
EMOTE76_CMD1 = "/咆哮";
EMOTE76_CMD2 = "/roar";
EMOTE76_CMD3 = "/rawr";
EMOTE76_CMD4 = "/rawr";
EMOTE77_CMD1 = "/狂笑";
EMOTE77_CMD2 = "/rofl";
EMOTE78_CMD1 = "/侮辱";
EMOTE78_CMD2 = "/rude";
EMOTE79_CMD1 = "/敬礼";
EMOTE79_CMD2 = "/salute";
EMOTE7_CMD1 = "/beckon";
EMOTE7_CMD2 = "/招手";
EMOTE80_CMD1 = "/瘙痒";
EMOTE80_CMD2 = "/猫咪";
EMOTE80_CMD3 = "/catty";
EMOTE80_CMD4 = "/scratch";
EMOTE80_CMD5 = "/cat";
EMOTE80_CMD6 = "/catty";
EMOTE81_CMD1 = "/sexy";
EMOTE81_CMD2 = "/性感";
EMOTE82_CMD1 = "/摇摆";
EMOTE82_CMD2 = "/rear";
EMOTE82_CMD3 = "/shake";
EMOTE82_CMD4 = "/扭屁股";
EMOTE83_CMD1 = "/shout";
EMOTE84_CMD1 = "/耸肩";
EMOTE84_CMD2 = "/shrug";
EMOTE85_CMD1 = "/害羞";
EMOTE85_CMD2 = "/shy";
EMOTE86_CMD1 = "/叹气";
EMOTE86_CMD2 = "/sigh";
EMOTE87_CMD1 = "/坐下";
EMOTE87_CMD2 = "/sit";
EMOTE88_CMD1 = "/睡觉";
EMOTE88_CMD2 = "/sleep";
EMOTE89_CMD1 = "/怒骂";
EMOTE89_CMD2 = "/snarl";
EMOTE8_CMD1 = "/乞求";
EMOTE8_CMD2 = "/beg";
EMOTE90_CMD1 = "/spit";
EMOTE90_CMD2 = "/吐口水";
EMOTE91_CMD1 = "/凝视";
EMOTE91_CMD2 = "/stare";
EMOTE92_CMD1 = "/惊奇";
EMOTE92_CMD2 = "/surprised";
EMOTE93_CMD1 = "/投降";
EMOTE93_CMD2 = "/surrender";
EMOTE94_CMD1 = "/谈话";
EMOTE94_CMD2 = "/talk";
EMOTE95_CMD1 = "/交谈";
EMOTE95_CMD2 = "/激动";
EMOTE95_CMD3 = "/talkex";
EMOTE95_CMD4 = "/excited";
EMOTE96_CMD1 = "/talkq";
EMOTE96_CMD2 = "/疑问";
EMOTE96_CMD3 = "/领悟";
EMOTE96_CMD4 = "/question";
EMOTE97_CMD1 = "/掂脚";
EMOTE97_CMD2 = "/tap";
EMOTE98_CMD1 = "/感谢";
EMOTE98_CMD2 = "/感谢";
EMOTE98_CMD3 = "/ty";
EMOTE98_CMD4 = "/thank";
EMOTE98_CMD5 = "/thanks";
EMOTE98_CMD6 = "/ty";
EMOTE99_CMD1 = "/威胁";
EMOTE99_CMD2 = "/末日";
EMOTE99_CMD3 = "/威胁";
EMOTE99_CMD4 = "/愤怒";
EMOTE99_CMD5 = "/threaten";
EMOTE99_CMD6 = "/doom";
EMOTE99_CMD7 = "/threat";
EMOTE99_CMD8 = "/wrath";
EMOTE9_CMD1 = "/bite";
EMOTE9_CMD2 = "/撕咬";
[艾泽拉斯国家地理 BBS.NGACN.CC]